jueves, 16 de septiembre de 2010

Resident Evil Afterlife "more of the same"


Autumn has always been the perfect season for movie premieres about suspense, thriller and horror. Zombies, dead, ghosts and vampires, we invade at least until November. In commercial cinema the suspense is not a ghost or a zombie, it's practically a dead topped. The fourth part of the Resident Evil series is one example of this. A film with a hackneyed plot and a predictable dramatic development, is a film that I would call EXTRACOMERCIAL. Although I wonder how they dared to do the fourth series? How I held back in the theater watching this movie? Watching how worn celluloid and economic resources.


The film directed by Paul W.S. Anderson, begins with the continued expansion of the T virus in the world and existence of Arcadia, a ship free of infection, to which everyone wants to go to be safe. During the first scenes is trying to capture the essence of the classic zombie movie, with interesting characters and sense of threat and constant fear. However Resident Evil Afterlife takes place in a cycle of predictable patterns in the style of film entertainment. Special effects on one hand and meaningless fights on the other. While this scene takes, the movie works for that audience, the argument is heading towards a new and forced confrontation between Alice and the Umbrella Company. Alice jovocich character played by miles is worn and does not have that strength displayed on-screen in his first three films; even she gets so over-acted and unconvincing. Some battle scenes in slow motion that it becomes excessive and unnecessary, a total lack of imagination, is what we will find from here. There is an especial villain, played by Shawn Roberts that does not meet minimum quality requirements and the emergence of Wentworth Miller in the role of Chris Redfield.


The basic problem with this video game adaptation of the same name is the first movie, "Resident Evil", which created an entirely new storyline around the character of Alice (Jovovich) instead of respect or adapt the video game. This error has been accusing the rest of the sagas, in which they have tried to gradually introduce characters and elements of video games, as the brothers Redfield or villains like Nemesis and Majini Verdugo. Nevertheless continues to insist again and again in the initial plot, for calling in any way, and "resources" with those trying to entertain the fans are no longer sufficient.


In conclusion, although there has been a remarkable technical and visual improvements, the story fails captarte as a spectator, to become a torture slow and boring, it will be enough for anyone spectator who wait more than action and fighting in 3D. Many people in the theater came to laugh even in scenes that supposedly appeared serious and action, but by their level of mounting a direction quite predictable and repeated in this type of film no longer convince an audience alienated by these types of films. Now I understand the 3D in the movie, was perhaps the only way to convene the public and take over the global number 1 film in this weekend. If you decide to see it, do not forget this movie could be a great exercise to know what kinds of films do not see.

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